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Revenge At Last
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Devlog
Project Longsword Dev Log #2 (Originally published on Wordpress)
June 13, 2020
by
BBugeja
In this week’s log I’ll mainly be going over the state system. I’ll go over some other minor things first, so skip ahead if you just want to read about how I implemented states. I’ve been usin...
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Project Longsword Dev Log #1 (Originally published on Wordpress)
June 13, 2020
by
BBugeja
I’ve decided to make my own custom BlackLetter font as I couldn’t find a satisfactory one for free. So far I’ve gotten lower case and upper case letters done. I’ve yet to add punctuation and e...
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Plane Hoppers Post-Mortem (Originally published on Wordpress)
June 13, 2020
by
BBugeja
Here’s to a second more serious attempt at keeping an actual dev log. First I’d like to talk about my previous project – Plane Hoppers – and some lessons I’ve learned after moving away from...
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Boss UI, Footman, and Music
June 13, 2020
by
BBugeja
#boss fight, #footman, #sound
The Footman is a new enemy that can take a punch and deal one too. He deflects your frontal attacks with his shield, so you have to abuse his slow turn rate to hit him in the back. If you get too clos...
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New Mage Enemy - Design and other ramblings
May 29, 2020
by
BBugeja
#balance, #update, #design
Fire Mage Design The new Fire Mage enemy is the first of three planned 'main' enemies. The main idea behind the Fire Mage is to encourage smarter movement and Action Point usage from the player. Its a...
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Moving from wordpress to itch.io and other general improvements
May 23, 2020
by
BBugeja
#general improvements
Moving to itch.io I've been looking into options for publishing lately and I've heard a lot of positive things about itch.io. I read a bit more about the platform and I think it's the perfect fit for...
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